20 April 2014
   Welcome to the home of the Highland Warriors
Immerseus HEROIC 10 man, dead 02/02/2014 - Now SoO is clear we are back for some HCs, first one was Immerseus. While not as easy as we were lead to believe, he died all the same in short order. Had some good attempts on Protectors so they should be down soon. Well done to everyone that tried this one, more will be falling soon!
Garrosh Hellscream 10 man, dead 18/01/2014 - Garry is dead \o/ tough fight and a great way to end SoO. Very enjoyable, if not frustrating, encounter that we are glad to see completed. Will be going back a few more times to get more people the acheivement, then start Heroics. Great work everyone thats turned up to this encounter. It was tough but we did it! - see kill achive

Welcome to the web site of the Highland Warriors.
The Highland Warriors are an alliance guild on the Thunderhorn(EU) server whose aim is to enjoy the wonderful world of WOW in a fun and friendly guild. We are a level cap casual raiding guild. Our main guild focus is around the people, not the epics and our recruitment policy reflects this. If you are an epic seeking glory boy, Google is here, good luck. If you want to play with friends, have fun in a relaxed adult environment, enjoying wipes and kills, feel free to make an application here.
While we are casual we do still expect our members to work on their stuff and turn up when they say they will, although theres no attendance requirements.

~S~
Windavell


 

News

Warlords of Draenor: Combat resurrection system overhaul - Sat, 19 Apr 2014 18:00:00 EST

Combat resurrection is one of those mechanics in World of Warcraft that seems to change far more than others. Personally, I remember in vanilla WoW where it was possible for a player to remain out of combat on a raid boss, and you could designate a paladin to resurrect your raid members indefinitely as they died. Of course, no one considered that legitimate gameplay, only a ... creative use of game mechanics. Those days are long gone. We moved from there to a system where legitimate combat resurrections were able to be used without limit, and every expansion (and many content patches) afterwards, the number you were allowed to use in any given fight changed often. Now Warlords is bringing another overhaul.

Warlords of Draenor is not only refining the number of combat resurrections able to be used in any given boss fight, it's also bringing some transparency to the process. The relevant excerpt from the patch notes is below.

Continue reading Warlords of Draenor: Combat resurrection system overhaul

Warlords of Draenor: Combat resurrection system overhaul originally appeared on WoW Insider on Sat, 19 Apr 2014 18:00:00 EST. Please see our terms for use of feeds.

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Warlords of Draenor: Itemization changes on the way - Sat, 19 Apr 2014 16:00:00 EST

According to the latest round of alpha patch notes from patch 6.0, we're in for some major itemization changes in Warlords of Draenor. While we've had bits and pieces of information regarding itemization and stat changes in the upcoming expansion, we didn't really have a lot of clarification or detail on exactly what those changes are going to be. The latest iteration of patch notes has cleared that up considerably, and expanded on what little we knew.

Hit and Expertise are both gone, replaced instead with a universally useful secondary stat. Three new secondary stats have been added -- Bonus Armor, which simply increases armor; Multistrike, which grants attacks and abilities a chance to fire an additional time for 30% effectiveness; and Readiness, which reduces the cooldown of several class abilities with long cooldowns. Multistrike works for both damage and healing abilities, making it useful for all classes and specializations. In addition, the amount of role-specific stats is being reduced. Tanks will use Armor, which replaces both Dodge and Parry, and Spirit will be useful only to healers.

But it's the changes to items themselves that sound absolutely intriguing.

Continue reading Warlords of Draenor: Itemization changes on the way

Warlords of Draenor: Itemization changes on the way originally appeared on WoW Insider on Sat, 19 Apr 2014 16:00:00 EST. Please see our terms for use of feeds.

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Four ideas Hearthstone should borrow from Magic - Sat, 19 Apr 2014 14:00:00 EST

I've been playing Magic for almost 20 years. In all that time, Hearthstone is the only other collectible card game that has ever really won me over. Hearthstone is a very different game from Magic, despite some obvious similarities. I want Hearthstone to remain a very different game. Even as wildly successful as Hearthstone has been, however, Magic and other card games have some great ideas that I think Blizzard should borrow to make their own game even better.

1. Format variants

Magic has many fun variants, most of them multiplayer: free-for-all, Commander, Two-Headed Giant, Star (or Color Wheel), Planechase, etc. Some of these were invented by players and later adopted and supported by Wizards of the Coast. One of the joys of Magic is how flexible its formats can be.

Compared to that, the single format of one-on-one battles in Hearthstone is less exciting. (Of course, Hearthstone is limited by its technology in a way that real cards aren't.) Sure, we're getting a raid in Curse of Naxxramas, which could shape up to be a fantastic single-player variant. But an online game like Hearthstone, with millions of available players, begs for multiplayer formats. They could be competitive or cooperative, playing against other teams or "bosses."

A Planechase variant could be adapted quite easily by using the different game boards, once Blizzard adds a few more. Multiplayer variants will be more tricky due to the game's current layout, but I have faith that the developers can make it work.

Continue reading Four ideas Hearthstone should borrow from Magic

Four ideas Hearthstone should borrow from Magic originally appeared on WoW Insider on Sat, 19 Apr 2014 14:00:00 EST. Please see our terms for use of feeds.

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The Queue: Tonari no Garrosh - Sat, 19 Apr 2014 12:00:00 EST

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

Do you think Garrosh would've been better adjusted if he had a big magical friend as a kid?

bcf_80 asked:

Here's a newbie question, but how do you get to the Isle of Giants? Is this the same thing as the Isle of Thunder (and how do you get to that if they're different)? I've been away for too long :)

It's north of Kun-Lai. You can fly or swim there, but be careful if you're flying -- the island is a no-fly zone and you'll get dismounted when you get close. Once there, you can grab a flight path and you won't need to manually fly there again. Unless you want to, of course.

Continue reading The Queue: Tonari no Garrosh

The Queue: Tonari no Garrosh originally appeared on WoW Insider on Sat, 19 Apr 2014 12:00:00 EST. Please see our terms for use of feeds.

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Breakfast Topic: Did you keep your Pandaria toys? - Sat, 19 Apr 2014 10:00:00 EST

I'm a sucker for cool stuff. Toys immediately fall into that category -- and in Mists of Pandaria, we received an overwhelming amount of them over the course of leveling and beyond. Rares scattered all over Pandaria and the Timeless Isle drop fun, useful, and downright weird items that don't need to be equipped, but take up an inventory slot all the same. Unfortunately, bank space is at a premium as far as I'm concerned -- the introduction of transmogrification back in Cataclysm exacerbated my storage space woes to the point that my bank and void storage are completely crammed full.

However, that didn't really stop me from keeping most of the toys. Sure, the items that drop from rares are expendable -- after all, you can always go back and farm them again. But quest reward items, like my beloved Puntable Marmot, can't really be obtained twice. With the introduction of the Toy Box feature in Warlords, I'll suddenly have a lot more space, and maybe I'll go back and farm the useless toys from Pandaria's rares once I have someplace non-bank related to keep them. Until then, I'll hang onto my favorite things. After all, there's nothing like punting a wee little marmot to vent one's frustrations. Have you kept your toys from Pandaria? Are you looking forward to the Toy Box feature that should, theoretically, free up a lot of bag space? Have you farmed the rares of Pandaria looking for a particularly fun item? Or did you simply toss all your toys in favor of more bank and bag space?

Breakfast Topic: Did you keep your Pandaria toys? originally appeared on WoW Insider on Sat, 19 Apr 2014 10:00:00 EST. Please see our terms for use of feeds.

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